Unit of Competency Mapping – Information for Teachers/Assessors – Information for Learners
ICTGAM516 Mapping and Delivery Guide
Animate a 3-D character for digital games
Version 1.0
Issue Date: May 2024
Qualification | - |
Unit of Competency | ICTGAM516 - Animate a 3-D character for digital games |
---|---|---|---|
Description | |||
Employability Skills | |||
Learning Outcomes and Application | This unit describes the skills and knowledge required to apply animation principles to develop an animated character, and export the character model into a game.It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication. | ||
Duration and Setting | X weeks, nominally xx hours, delivered in a classroom/online/blended learning setting. Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to: computer hardware and software games engines file storage. Assessors must satisfy NVR/AQTF assessor requirements. |
||
Prerequisites/co-requisites | |||
Competency Field |
Development and validation strategy and guide for assessors and learners | Student Learning Resources | Handouts Activities |
Slides PPT |
Assessment 1 | Assessment 2 | Assessment 3 | Assessment 4 | |
---|---|---|---|---|---|---|---|---|
Elements of Competency | Performance Criteria | |||||||
Element: Determine a 3-D character model for animation requirements |
| |||||||
Element: Create the required animations, using a variety of animated tools |
| |||||||
Element: Finalise the animations |
| |||||||
Element: Export the animations |
|